I started working on a new game today. No name yet, so I’m calling it Project GBA.
Basically, the game will be a pokemon clone, but everything is custom. That means the sprites, pokemon, and region will be created by me. Nothing will actually be from the pokemon games except for the main game play.
As you can see from the video below, I’m am trying to make it feel like you are playing the game on a GameBoy Advance (Or Gamaboi, cause that’s what the gear is called). In the future, I’m going to allow the user to customize their Gamaboi somehow, maybe adding more colors and stuff.
Anyways, the video below is pretty much all I was able to do today. Most of the day I spent trying to get the GUI collisions to work (First time I actually was able to get it to function correctly). What do you guys think about it so far? Any ideas for the future?
While displaying the game on a Gameboy is actually a pretty cool concept, I can’t help but think that if you’re going through all the trouble of making an entire game, it should at least be full screen. Perhaps you should add an option to make it go full screen, if that’s not too much of a hassle.
My friend pointed this out to me. Later when I start to work on options and stuff, I’ll make a full screen option.
The problem I had was that screen is a Surface GUI, because I’m using offset for the placement of everything and offset tends to get screwed up with different screen sizes (if I’m doing something wrong with offset, call me out. I never use offset for Guis). Offset on a surfaceGUI doesn’t change due to your screen size.
Since it’s a SuefaceGUI, I was going to use FOV to zoom into the screen. It will make it bigger and still give me some space on the side of the screen for buttons and stuff I’ll be adding.
I was originally going to do this, but I decided to make the game 2D so it’s unique. There’s too many pokemon games on ROBLOX, so I wanted to try something else.
I did something like this 2 years ago. I got somewhat far, but I realized that if I were to finish, I’d need an entire team working on it. There was simply too much things to do for one person.
This includes:
Setting up the database of pokemon (includes base stats, experience calculation, when they learn certain moves)
Setting up database of moves, and programming individually what they do.
Setting up the database of items
Setting up the abilities
The storyline
I was originally going to do this, but I decided to make the game 2D so it’s unique. There’s too many pokemon games on ROBLOX, so I wanted to try something else.[/quote]
Well, I mean top down still, but so it’s more like the newer games rather than the older ones.
Looks, good, best of luck to ye. If the past is any indication, it will be a hit if you can finish it. But there in lies the problem. As Davidii said: That’s alot of work for one person.
I recommend tricking some poor sucker into doing all the work for you. Like I did with Rolijok!
Just started working on adding images and stuff. So far, all I have is a tree border, but I’m planning on working on the first town soon. This is turning out better than I expected.