Project: Interstellar | Devlog

Hello! For the past few months I’ve been working on an open-universe space sandbox game with my team. We’re extremely excited and passionate about this project and hope to release it sometime this year into an open pre-alpha.

FAQ |

What is this game / when does it release?

What is this game?
Project: Interstellar is an open-universe sandbox game on the Roblox platform. Players will be able to engage in thrilling combat against other players, AI Drones and Pirates, and NPC factions. Alongside this, users will be able to explore planets, do quests and space-races for money, and so much more.

When does it release?
We are hopeful to launch into pre-alpha OR an alpha phase in December. However any date is not final, and everything is subject to change at our discretion.

Where can I play this game?

You can play our Public Testing Universe here. We do expect all bugs that are found to be reported in our communications server so that we can push an update addressing said bugs.

How can I support this project?

You can support this project by joining our Discord Server, which can be found here.

Screenshots of our current progress:

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I will continue to reply/post on this topic with new progress on the game.

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This looks awesome, I will keep myself updated about this project. This is really interesting.

Small questions: How large is the galaxy? And how many players will 1 server hold?

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The galaxy currently has (I believe) around 500-1000 systems (i forgot how many it is has truly), and each server is planned to hold 50 players.

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I don’t like the UI. It feeks flat with little to no variation.

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As stated before, this game is a work in progress. But thanks for the input we’ll take it into consideration when updating and revising the UI aspects of the game.

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Thanks! I get really picky over UI so I’m glad thats just a prototype!

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More than likely though it will stay relatively the same with just QOL updates as the style of game we’re going for is reflected with the UI design. But I would consider it to be a prototype in its current state as you said.

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I really do like your ship designs. Even though they’re minimalistic, I think your team did a really great job designing them.

Best of luck to you, I’m positive this is going to be an amazing game!

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Thank you so much for the feedback! We’re really appreciative that the community is enjoying the design style of the game. Feel free to support us by joining our discord server (if you feel like it) where you can suggest new features and ship designs to be added to the game.

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To be honest, It all depends on personal taste when it comes to an issue like this moreover the UI also has to match the theme of the game which in this case I think the UI does a pretty decent job at. If anything all I would recommend changing is the padding for some parts like the objective part of the UI considering the circle is touching every edge or how the Energy part of the UI isn’t aligned with the bottom UI. But overall the UI fits with the game theme.

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It’s fine for the game theme but it’s not fine to look at.

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I like the UI very much! The only thing I would have done differently is have the UP / DOWN controls inverted or have a setting for it, unless it’s already planned. I’m looking forward to the finished project!

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In what way is it not fine to look at if I may ask? As far as I can see there is nothing that would hurt the eyes or look horrible.

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It’s really bland, not having any visible variation.

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Anyways, this game looks really cool! As soon as I can, I’m gonna go right out to unmonitored space and hopefully not get instantly demolished. Looking forward to playing it in the future.

This was mentioned already, but I really like the ship designs. In the screenshot, the ship I was flying had transparent wings, which is a pretty cool design choice.

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Wow the game feels amazing, i do like the UI but i dont know anything about GUIs in general i just can say that i, for one, like it. I would recommend as someone else did that you allow to set the vertical control to inverted because it’s a classic for space sandboxes.
Also ships look great, cant wait to blow things up with them, or mine asteroids!, heck they look so good i would be excited to collect space garbage with them even lol.

As a small aspiring dev, I have a question about the community you built and the question is “How?”. I’m developing a zombie shooter that i want to do in a “community driven development” way but i have no idea how to start building a community, so any pointers on how did you start it would be very appreciated. Thank you, and i will fav the game to be up to speed with the updates!

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Well our development team had a lot of connections with smaller clan based groups on Roblox and we mainly recruited them to our community to check out the games progress. This obviously probably isn’t very effective for all, but it worked for us.

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Haha yes lol. Since I am very busy right now I haven’t had much time to go back through and revise a lot of the UI, but after we release all of our warfare items I will be starting on the UI once again.

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Oh that helps a lot though, at least gives me an idea how to do networking to recruit players for my game later. Thank you so much!

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No problem, glad to help. (characterlimittttttt)

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