Project Metaverse | Metaverse Social Game [Largest Map Game Ever]

We have successfully created a real-life size map of Europe where you’re able to do anything you want. Our game allows free exploration across millions of metres on a real-life scale, where players can socialise and interact with each other without being in the same server, creating a shared environment with everyone.

Every action can impact the world, from construction to landscaping and even civilisation building. How the world looks is truly determined by the players making them in the single connected 3D environment.

DIY Civilisations by you!
Thanks to our custom upload feature, we have made it so this game doesn’t restrict what you may wear, or what buildings you may construct. You may upload anything that you want inside the game for your villages, your avatar, and your equipment. The automatic custom system currently does not support mesh collisions and BRP materials. But hopefully will be resolved in future, thus allowing a growing social universe together.

Socialise & Interact with everyone!
Finally, our game has cross-server interactions. What this means is that you can see and interact with players from other servers playing the game. You can build with them, converse and party etc. You can do almost the same things with them just like with someone who is on your server.

Game Trailer
Project Metaverse by Multiverse Studios
[Disclaimer]

  • This is not a finished product.
  • Video is all in-game footages.

Game Link

Largest game map ever by us!
Our game map size is 15 ‘981’ 840 (16 million) studs by 17 ‘047’ 298 (17 million) studs, with an area of 272 ‘447’ 189 ‘068’ 320 (272 trillion) studs squared. The system currently can handle far greater map size than Europe, whereas we plan to expand to the entire Earth in future.
The location displayed in Game Video is at the blue circled pin-image below, at the coast of Iceland.

Largest social experience ever by us!
Our game had been made to theoretically allow cross-server interactions between 80 '000 online players within your closet area; the entire map currently can theoretically hold a maximum of 1.2 trillion online players estimated.

Pre-Alpha release - January 2023

Pre-Alpha Features List
  • Underground Mines feature
  • Sky Exploration feature
  • Custom Import Tools
  • Custom Import Buildings
  • Parties Locator
  • Population Locator
  • Friends Locator
  • Building Ownerships
  • Terrain Landscaping feature
  • Building & Vertex Construction feature
  • Land Ownerships
  • Clans/Groups feature
  • Interactive NPCs
  • Interactive In-Game Furnitures
  • Interactive In-Game Mounts/Vehicles
  • Sail-able Ships & Automated Sailing
Disclaimers
  • This game is not a finished product, currently undergoing developments to achieve greater results.
  • Automated custom imports by players are not ROBLOX Models, and they are moderated by our staff to ensure our game follows the Terms of Service.
  • Any custom imports by players are acknowledged as their intellectual property, credits are made automatically to them when the custom is uploaded into the metaverse cloud.
  • Our staff withhold rights to remove any custom imports from the game for moderation purposes.
  • A maximum number of 80’000 players within the closet area is not fully verified due to memory limits in Services. However, this is achievable if there are that many players online in theory.
  • A maximum number of 2’000 players within the same social area had been tested and verified as NPCs.
  • In the pre-alpha release, the game will only render close to 200 or fewer players around you at any given time for optimisation, this can vary in future.
  • Our game currently creates a simple picture presentation of the player as an attempt to allow far greater numbers to even more than 400 players displaying around you, however, the closest players’ avatars will render normally. This is seen in the Game Video.
  • Buildings are moderated by our staff to ensure the game follows the Terms of Service.
  • Map of Europe is not exact copy of real life Europe continent.
  • Not all features listed in “Pre-Alpha Features List” guaranteed to be in game by January 2023.

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Metaverse Human Characters | Metaverse Game Feature
We have successfully created a real-life customisable human character, which features a customisable face and accessories onto the character. With animated hands in the feature, gloves can be worn by the human characters and animated along with the player’s finger movements.

Feature Trailer
Metaverse Human Feature Video
[Disclaimer]

  • This is not a finished product.
  • Video is all in-game footages.

Our interests
We are looking forward to implementing this into our metaverse social game to further the metaverse and realism feelings. This feature however will not be implemented until Alpha and will only exist as an exclusive feature to test the experience of a social metaverse game with human characters.
This means there will still be regular ROBLOX characters for players in the game, while a parallel universe-like world will be hosted for human characters instead to test out this feature.

Game link

Our future
We are pushing forward to create more features to eventually acquire a reality where it is no longer sci-fi dreams to have a living metaverse in ROBLOX. We hope this push with our metaverse social game will help us step toward that future.

Disclaimers
  • This feature is not a finished product. Further development will be made to allow much greater customisation abilities.
  • Facial animation currently is not FaceControl animations, however, we hope this feature can expand toward that.
  • Gloves work with layered clothing-made gloves, however, they are not 100% accurate and are currently under development for better compatibility in future.

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Users Generated Gameplays - UGCs Economy & Updates | Metaverse Game Focus
We have successfully created methods to allow users to upload their own contents into any metaverse game. This is one steps that we take to move ahead into future where games are no longer limited by how many amount of contents can be within the game universe, and to eliminate the struggles of contents and even gameplay updates within the said universe.
With each of user-contents have ability to be designed to suit and compatible to run with functions just like any existing in-game contents, we have taken to a step where our game is completely updated by players to construct their own civilisations in our Map of Europe!

Feature Trailer
UGCs System Trailer

Future of Games in ROBLOX
Our goal does not just end with game where contents get to be constantly update in real-time by either players or developers. Beside just users-generated-contents, we are currently developing users-generated-gameplays, where the metaverse game allows users to generate different missions, storylines and even events and more.
Combining with UGC items, users can dictate on every single aspects to generate brand new gameplay and updates as time goes. Ultimately, all these will build up to a metaverse game universe where it is powered by rapid and non-stop updates created by users across the globe, while the single connected metaverse allow far greater revenue and popularity flow than ever before.
As everyone can socialise with each other, and users created in-game updates in the metaverse for their own revenue via ROBLOX’s third-party-sales methods in the metaverse game. Finally constructing and realising the goal toward a super-powered game and a live metaverse.

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Contacts

Group Director - paracceI
Development Director - DarkMatterMU

24 Likes

This is an amazing project, I can’t wait to see the upcoming updates!

1 Like

Damn, that’s really good! I made a real size map of North America for my metaverse game too. Glad to see other developers doing the same :slight_smile:

1 Like

Sorry for the bump, but this is so cool! Like really, this is so epic in fact that I’m bumping this topic to say it!

Quick Question, is there a planned realese for this?

Question, how did you make the real life size version of Europe? Obviously it’s impossible to manually do everything…

3 Likes

Considering how big the map is, I thought it would be extremely laggy.
But even on max graphics, I didn’t experience any lag at all.
Quite impressive.

Holy, this looks so good. I’m going to play this on my pc as soon as I get home from my vacation since my super-old laptop I’m using rn will definitely not handle this lol

This looks extremely cool. I’m just curious of how you handle players across multiple servers? I’m guessing it’s using memory store or an api?