Project Poopy Head | Change Log

Welcome to the Project Poopy Head changelog! This includes all of our changes after we moved our game to the group, aka Snazzy Game Studio.

Group: Snazzy Game Studio - Roblox
Game: Project Poopy Head - Roblox

Credits:

Builder / GUI Designer: officialpm
Lead Scripter: xxboyboss (RichRegion)
Beta Tester: mineblox17

Additions:

A, uh, poop was added.
Detailed light beams were added.
A hard obby named Abstraction was made. It can be accessed through 3 buttons around the map.
A GUI was added named “Guide to Features.” Self-explanatory on why this was added.
Added a mysterious keypad, along with the missile event that goes along with it.
A radio is now attached to the character.
New music for the music player at the main cabin.
Voices from the radio are added into the game.
A command where you could turn on/off ranktags.
Moveable wood planks.
Different footstep noises when a player steps on different types of material.
A command that allows you to change the color of your gamma if you own the gamepass.

Improvements:

The loading screen is buttery smooth.
Added a camera shake for both events (meltdown and missile).
Made it turn night when both events started to unfold (same thing as above).
Made it so that you can’t activate the missile during the meltdown event and vice versa.
The obbies’ music turns off when the events are happening.
The death effect for the events were improved significantly.
Optimized the obby’s cutscene (performance and responsiveness-wise).
The winpads’ script for the obbies were improved.
The glass repairing takes account the orientation of the glass before it was broken.
The chair sound now has a debounce so it doesn’t keep on farting when you touch it.
Security updates were made with values.
Volume is now lowered for both events.
The explosion is now limited to the torso to prevent additional lag and is not visible anymore.
The music block moves with the elevator now.
Added a way for the elevator / moving platform to come down if a player was stuck underground.
The cutscene for the regular obby is more responsive and therefore faster.
A ton of misalignments / z-fighting were fixed.

Bug Fixes:

The player’s camera wouldn’t reset if they died during the cutscene.
The music player’s proximity prompt was not saying what it should when the music ended.
The winpad message for the obbies were allowing other non-humanoids to send a message in chat. The obbys’ messages were not showing after a player tool touches the winpad and the player goes in.
The three buttons for Abstraction were delaying.
The script wasn’t kicking people joining late during an event.
The radio was a huge hitbox and disallowed many important functions.
The gamma’s animation was broken when spam clicked.

Remember, this can and will be updated! Thank you for checking through our changelog.

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