I’m using a BodyVelocity to move a projectile but it is always too slow. I was under the impression multiplying a LookVector *X would cause a body velocity to reach X studs per second in relation to the look vector. I can’t seem to speed it up to more than a dribble off my monsters lips even if I set a new vector 3 to 2500 in the direction I want and set P to like 50000 or math.huge.
Thanks for any guidance!
position = script.Parent.Parent.AttackPos projectile=game.ReplicatedStorage.Projectile local function spitAttack () local spit = projectile:Clone() spit.CFrame = position.CFrame --spit.BodyVelocity.P = 50000 --spit.BodyVelocity.MaxForce = Vector3.new(5000,5000,5000) didnt do anything spit.BodyVelocity.Velocity = position.CFrame.LookVector*250 spit.Parent=workspace end