Projectile Handling

I have a basketball, and I was wondering if I should handle the shooting and passing serverside? Thanks!

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The effects can clearly be done client-side, just doing sanity checks on server-side to see if the ball is within the maximum distance and to check if the throw/pass was reasonable. You can do it in any way you see fit, as long as it doesn’t cause many vulnerabilities in your scripts!

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Physics should be done client sided so the the basketball doesn’t stutter and client sided means better physics.

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Ok thank you very much. I appreciate your help!