Projectile Handling

I have a basketball, and I was wondering if I should handle the shooting and passing serverside? Thanks!

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The effects can clearly be done client-side, just doing sanity checks on server-side to see if the ball is within the maximum distance and to check if the throw/pass was reasonable. You can do it in any way you see fit, as long as it doesn’t cause many vulnerabilities in your scripts!


Physics should be done client sided so the the basketball doesn’t stutter and client sided means better physics.

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Ok thank you very much. I appreciate your help!