Projectile movement and hit detection

I’m currently making a dodgeball game, but I need help making the dodgeball moving and hit detection. Preferably without modules such as fast-cast or advanced math like bezier curves, but still reliable.

Do you want the dodgeball to curve? Since you said so I’m assuming so.

Here’s a good video:

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maybe for hit detection you can just use touched event if the ball isnt anchored