so i have a throwing system, and the box is going slightly to the sides, i think it is because the mouse hit position is on the box
(mouse is mouse.Hit.Position and target is the box)
game: goofy - Roblox
target.CanGrab.Value = ""
local box = target
local speed = -100
box.CFrame = CFrame.new(box.Position, mouse)
box.Velocity = box.CFrame.LookVector * speed