Projectile not going where the mouse is pointing

so i have a throwing system, and the box is going slightly to the sides, i think it is because the mouse hit position is on the box
(mouse is mouse.Hit.Position and target is the box)
game: goofy - Roblox


	target.CanGrab.Value = ""
	local box = target
	local speed = -100
	box.CFrame = CFrame.new(box.Position, mouse)
	box.Velocity = box.CFrame.LookVector * speed
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You need to parent the box to the character while moving it so that it is excluded in the target filter.

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