Projectile Orientation not working

Okay, so I’m sure this issue is me just being oblivious with rotation, but I can’t seem to fix it.

Basically, I’m trying to make it where the part (Railgun Projectile) faces the enemy.

This doesn’t really work though.

Here’s the code:

And this is what happens:

I’m pretty sure this is just me not understanding rotation.

Any help is appreciated, thanks.

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try just setting the cframe to this .
CFrame.new(origin, destination)*CFrame.new(0,0,0.5*projectileLength)

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It goes behind the unit now.

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whats the * offset at the end maybe thats doing something it shouldnt

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What is your projectiles type?

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It was a mesh part, though I just fixed it by rotating the projectile in blender and exporting it that way.

2 Likes

LOL

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