I was really bored with all my other projects, so I decided to start a new project. Basically its an FPS game that’s gonna be similar to a Call of Duty title. I am wondering what people like more for bullets, hitscan (I would be using raycasts
) or projectiles. There are major differences between the two. I could use projectiles, then later, down the road, switch over, if people like hitscan more. I would like to start where I end though
You probably should use hitscan, though make sure to use it from the client so the player will hit them better, though you’d need to make an anti-cheat or so to make sure they don’t hit a player from behind. Projectiles are better suited for things that don’t instantly hit their target, like an RPG or a Grenade Launcher.
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