Prompt UGC Limited Purchase through client? [URGENT]

My friend just released a free UGC limited with a quantity 100, this can only be purchased in a specific game and it is limited to that game, however the prompt for this product can be fired on client and the product can be brough on client - eventhough it is limitedU and returns true when I check that it is. Any idea what the issue could be?

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I’m not sure if I’m understanding this post correctly, but free UGC Limiteds can not be purchased on the client if it was prompted from the client, it can only be purchased if it was prompted from the server, not the client. Not even exploiters can simply purchase the item if they wanted to because they need a PurchaseAuthToken which the server passes to the client after the item gets prompted from the server, which the client then passes to the purchase API for the item purchase to be valid and go through.

If you meant firing a RemoteEvent or RemoteFunction to prompt the item from the server when you said “this product can be fired on the client and the product can be bought on client,” then I don’t really see the issue. You are letting users purchase one of the quantities of the free UGC item when you prompt it from the server.

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