We recently found a bug that when a player cancels a prompt purchase dialog, PromptPurchaseFinished and PromptGamePassPurchaseFinished event will not be fired.
This will be fixed in next week’s release.
Please make sure to check the third parameter of the event callback function.
Thank you for the heads up!
Not sure if I’m missing something, but I’m confused.
The title says it will fire, while the post says it will not fire.
Post is saying that old (current) behavior is events not firing. Upcoming (fixed) behavior is that the events will fire when a purchase is denied.
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