PromptShown event not firing

I’m making an interact script and I want a selectionbox to appear when the player is in range the proximity prompt. The problem is that the promptshown event is not firing. Here is the script:

while true do
	local clone = script.NPC:Clone()
	clone.Parent = workspace
	clone.LowerTorso.CFrame = game:GetService("Workspace").NPCSpawn.CFrame
	clone.FindSeat:Fire()
	local prompt = Instance.new("ProximityPrompt")
	prompt.Parent  = clone.UpperTorso
	prompt.GamepadKeyCode = Enum.KeyCode.ButtonX
	prompt.KeyboardKeyCode = Enum.KeyCode.E
	prompt.PromptShown:Connect(function()
		clone.SelectionBox.Adornee = clone
		clone.SelectionBox.Visible = true
	end)
	prompt.PromptHidden:Connect(function()
		clone.SelectionBox.Visible = false
	end)
	wait(8)


end
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I recently encountered the same issue, to fix it I did:

prompt.RequiresLineOfSight = false;

This worked for me because the prompt was never showing up to begin with, I was also working on an NPC and parented the prompt to the UpperTorso, where it’s pretty hard for you to be in the direct line of sight for the prompt.

If this doesn’t work, it’s worth a try to change the MaxActivationDistance property to something higher.

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This worked! Thanks so much! :smiley:

For some reason, the prompt shows but the event isn’t fired. How can I fix this?

Is your script a Script or a LocalScript? It will only fire locally on the client.

3 Likes

It’s a script. Would it work on the server if I used ProximityPromptService.PromptShown instead?

A part of this has to be on the client, so mabye try adding each NPC you generate to a folder. Then have a LocalScript which checks for when an NPC is added, adds a new prompt, and then connect the events:

--Server
--The server script is simply responsible for adding the npcs to the npc folder
local npcFolder = the folder you are adding them to

while true do
	local clone = script.NPC:Clone();
	clone.Parent = npcFolder;
	clone.LowerTorso.CFrame = game:GetService("Workspace").NPCSpawn.CFrame;
	clone.FindSeat:Fire();

	wait(8);
end;

--Client
local npcFolder = the folder the npcs are being added to

npcFolder.ChildAdded:Connect(function(npc)
	local prompt = Instance.new("ProximityPrompt");
	prompt.Parent = npc.UpperTorso;
	prompt.GamepadKeyCode = Enum.KeyCode.ButtonX;
	prompt.KeyboardKeyCode = Enum.KeyCode.E;
	prompt.PromptShown:Connect(function()
		--whatever u want to happen when the prompt is shown
	end);
	prompt.PromptHidden:Connect(function()
		--whatever u want to happen when the prompt is hidden
	end);
end);

I may have mispelled “prompt” a lot, for whatever reason I can never spell it right lol

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It works! Thanks so much again! :smiley:

1 Like