VERSION 1
https://www.youtube.com/watch?v=ocNIXhVS75I
I made this rough concept as proof of in game cutscenes being possible to elevate gameplay and user retention
This scene is about the player and their team going on the regular mission to get intel in a new area (Chapter 2 of the game, Chapter 1 is “Black Nebula”) This is a randomly triggered event once a player has done enough side missions to continue with the main ones. Once triggered, this scene will play with the corresponding players.
The unknown soldier is apart of a special group that’s above the players working in secrecy, until now. Our guest appearance is classed as a JAT (Jack of All Trades) so he is deployed in several fields you and your team just met him, and you also find out that he eliminated the person you needed to get intel from, however he knew and got it for you. It’s almost like he’s been watching you…
Any suggestions on follow up scenes, or improvement to this one (Other than just polishing the SFX, Visuals,ectt…) (I might add voice acting to give the characters extra personality, who knows.)
VERSION 2
I made this rough concept as proof of in game cutscenes being possible to elevate gameplay and user retention
This scene is about the player and their team going on the regular mission to get intel in a new area (Chapter 2 of the game, Chapter 1 is “Black Nebula”) This is a randomly triggered event once a player has done enough side missions to continue with the main ones. Once triggered, this scene will play with the corresponding players.
This one is different from the first, as it is a totally different scene but retaining the same info with a new character, quality isn’t really great on this one, but i’m pretty happy with the explosion VFX and SFX.
The new char is the little AI, I was playing halo (as someone suggested) and I thought having an AI buddy would be pretty cool.
What are your thoughts compared to V1 (Other than a need for improved animations and SFX)?