Ive seem something like this maybe 2-3 years ago but its lost somewhere. Is there a way to make a little thing just like this? Not a scripting genious so i’ve failed on every attempt.
Well, If your only going to be in first person, you might as well use this basic script:
local ArrayOfPartsThatYouCanPickUP = {}
local mouse = game.Players.LocalPlayer:GetMouse()
local up = true
local s
mouse.Button1Down:Connect(function()
if table.find(ArrayOfPartsThatYouCanPickUP, mouse.Target) then
local q = mouse.Target
if q.Anchored then
s = false
else
s = true
end
q.Anchored = true
local up = false
repeat q.Position = workspace.CurrentCamera.CFrame.LookVector * 5 -- distance from camera
wait()
until up
if s then
q.Anchored = false
end
end
end)
mouse.Button1Up:Connect(function()
up = true
end)
Keep in mind, that script was entirely client sided, you probably want the part to move server sided, so just use a remote event/function (I also didn’t test it)
If your not going to be in first person, then you might want to follow this confusing trigonometry college math tutorial
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Actually, you’ll only need the remote event for setting the network owner as it is recommended to move parts by client where possible. It will replicate automatically if the network owner is set.