I’ve been eager to use the new Avatar Unification system on some old obbies of mine so R15 players can visit them without showing up naked. In testing I don’t like the way the system stretches the character out; I understand this is to visually match up the R15 character with the R6 hitbox, but I’d still like an option to have the character be closer to their original size even if it means having a disproportionately large hitbox.
In both screenshots below my character scale settings are the same; 90% height, 70% width. The left is at my own game with AvatarUnification enabled and the right is someone else’s game which is much more faithful to the scale while still behaving like R6.
How do I go about achieving this result for myself?