Hey, I’ve been looking at Rojo for a while now and so far, it’s been great for managing scripts. I’ve noticed (and tried) that you can add .RBXMX files to Rojo’s tree, but I’m not sure how to make a workflow around it.
I need to get all the asset into the Rojo source tree so it can build unattached to the main game project that’s hosted on Roblox (which is good for developing without Studio running, e.g. on Linux).
Is there a simpler way to develop the game’s non-script assets so they can be easily imported into Rojo than manually exporting every changed file to RBXMX into the Rojo directory?
Not sure if I chose the correct category, sorry if I didn’t.