I’ve been working on making a new inventory system for my game and have had numerous problems with ViewportFrames and trying to draw out my items.
I’m trying to render a sword similar to how this twitter post has it.
This is the code I’m using…
function Inventory:Draw()
itemData = {}
local contents = self.Events.GetInventory:InvokeServer()
for itemName,itemAmount in pairs(contents) do
local itemTable = self.Shared.Items[itemName]
local count = 0
for i,v in pairs(itemsList:GetDescendants()) do
if v.Name == "Item" and v.Parent.Name == "Row" and not itemData[v] then
itemData[v] = itemTable
local model, primary
if not itemTable.Model then
if itemTable.Tool then
model = itemTable.Tool
primary = model.Handle
end
else
model = itemTable.Model
primary = model.PrimaryPart or model:WaitForChild("Hitbox") or nil
end
if primary then
model = model:Clone()
model.Parent = v.Showcase
local viewportCamera = Instance.new("Camera")
v.Showcase.CurrentCamera = viewportCamera
viewportCamera.Parent = v.Showcase
viewportCamera.CFrame = CFrame.new(primary.CFrame:toWorldSpace(CFrame.new(0,1,-2)).p, primary.Position)
end
break
end
end
end
end
And here is the outcome of it…
I have rotated the sword thousands of times and have no good outcome from this. I’ve also adjusted the offsets, etc… and have had no luck. Each time its just a blob that looks awful.