I have a function that equips the necessary accessories for the class the player selected at the moment it’s just a weapon which is a model.
local function equipClassAccessories(character : Model,className : string)
local classAccessories = ReplicatedStorage.Client.Classes[className]:FindFirstChild("Accessories")
if not classAccessories then
warn(className,"does not have a cosmetic folder")
return
end
local weapon = Util:FindFirstChildWithTag(classAccessories,"Weapon"):Clone()
local rightArm = character:WaitForChild("Right Arm")
local motor6D = Instance.new("Motor6D")
weapon.Parent = character
motor6D.Parent = rightArm
motor6D.Part0 = rightArm
motor6D.Part1 = weapon.Handle
end
The only thing I’ve learned that seems to be necessary is using a Motor6D since afaik that’s what lets the model work with the animation because a Motor6D can spin. With some animations and weapons though I’ve ran into a problem with the positioning being incorrect like this.