"Property "Animator.EvaluationThrottled" is not currently enabled" when printing a Model

for me i fixed it by just turning log mode on in the 3 dots, top right of the output.

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It does not really fix the issue but just hides it since it sends the message to the OS logs

2024-05-06T14:48:47.973Z,1054.973389,e5a8000,6 [FLog::Error] Error: Property “Animator.EvaluationThrottled” is not currently enabled.

But at least the annyoing message is no longer in the studio output.

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This issue is still occurring now when printing a Humanoid instance with an Animator inside. It doesn’t break anything, but it’s rather annoying.

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It’s been almost a year and this issue is still present in the engine. At this point, can we please just have the error removed altogether, it doesn’t seem like it’s helping anybody.

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What he said^
I started getting it today.

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yh thanks ,it hides it which is something

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it would be really useful it is so god damn annoying

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it’s still not fixed. hurry up lil bro

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It is still not fixed please fix it

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Working on a new AI system and I keep receiving this error message, roblox please fix this.

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Getting my console spammed with this. I’d also plead here for ROBLOX to fix it but it seems they are utterly refusing

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I am also receiving this. I could move past it since it’s a bug that does not affect my workflow, but seeing the error message is a bit irritating.

Edit: the error disappeared a few mins ago strange

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Still an ongoing issue! Please fix.

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We are getting this error sometimes when when we used r15 rigs and now every time we use r6. Could be something to do with the r6 loading differently (possibly slower)

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How is this still not fixed? I hate having my output window spammed with this error, because it doesn’t have anything to do with my code.

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This is still not fixed? Its been almost a year please fix this.

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Can confirm I’m still getting this issue as of 8/17/24.

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still happening for me, all i’m trying to do is print my character :confused:

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I have no clue why Roblox hasn’t “fixed” this error yet! They just have to set this FFlag to true, or stop trying to access this somehow-unfinished feature when merely printing a character model. Yes, really, just running this command consistently creates seven copies of the error message!
image
I know I’m super slow at developing anything, so I’m much worse than this, but I would expect a big group of professional developers (Roblox) to enable features like this and Camera:ZoomToExtents() within a year instead of keeping them in the API, locked behind an error message, which shows up for basic things like logging a character model reference to the output pane/console.

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I have had this multiple times before. It makes it difficult to debug things when I want to find the humanoid that the script may be changing. I hate when the output gets filled with things that I can’t fix. This error happens for no good reason and does not help the developer at all. If I was a beginner scripter I would be trying to find the error for this for a long time only to find out it would be a studio glitch and not my fault.

Why does this glitch even happen? Why only when printing?