Property "Animator.EvaluationThrottled" is not currently enabled

Barely any info online about this issue. Im applying an animation to an AnimationController animator, and this seems to be the result. Any thoughts?

animLoader, implements Promise.lua
local myUtil = {}

local Promise = require(game:GetService("ReplicatedStorage").Modules.Promise)

local function loadAnimation(hum, anim)
	return Promise.new(function(resolve, reject)
		local animTrack;

		local success, output = pcall(function()
			**animTrack = hum:LoadAnimation(anim)** --Error Hits Here
		end)	

		if not success then
			reject()
		else
			resolve(animTrack)
		end
	end)
end

function myUtil:fetchAnimTrack(hum,anim)
	return Promise.retryWithDelay(
		loadAnimation, 5, 1,
		hum, anim
	):expect()
end

return myUtil

framework Module, using the animLoader Module
if isEquipped then
			task.wait(0.05)
			AT = animTrackLoader:fetchAnimTrack(AC, Equip)
			AT:Play()
			isEquipAnimLoaded = true
		end

image_2023-06-28_002424665
image_2023-06-28_002441960

3 Likes

gang i fixed it totally was an issue on my end my fault my fault

3 Likes

What was the issue? I’m noticing it too in my logs, but I’m not sure what is causing it.

2 Likes

What was the issue? Im running into it as well.

1 Like

@MaloniPepperoni ping you too cuz its actually really easy too solve

essentially with this and the cant load animprovider service is that your playing an animation on an object that isnt in workspace yet, like playing an animation on a character in replicatedStorage. Same goes for Camera too, when putting models/parts in camera and trying to play animations when they dont even exist yet gives you this error. It takes a good look through how your code runs like thru runtime to notice some small things that might be causing this to hit an error.

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