Hello, DevForum!
Almost a year ago I came up with an idea for a co-op survival horror game, that you might be interested with and I would like to see of what you think about it. Right now me and my friend are working on designing this game and making sure it won’t be so hard for everyone according to it’s difficulty. For us It’ll be a hard part of creating it, since I’m pretty newbie at Roblox Lua, friend doesn’t know Roblox Studio (but knows coding) and maybe I’ll be seeking for devs and going forward on learning the coding basics.
I’ve called it “Protagoras Falls”
The story in short: The events of this game are happening in a little town called Protagoras Falls, located near Little Bay lake in Michigan which was invaded by demonic forces almost possessing all of it’s population. The Federal Bureau of Paranormal Events had to lock down Protagoras Falls to quarantine, blocking every entrance to this town and cordoning off it’s area from the public. You’re taking a role of FBPE special operator in order to hold control on the quarantine zone, know more about the nature of these demonic forces and not let them escape from Protagoras Falls.
This game is hardly focused on how long can you hold out in Protagoras Falls, since you have to scavenge all around the town for weapons, ammo, medpacks and other recourses in order to survive. It’s separated in two phases: day and night
In the night players have to survive, facing and dealing against the Takens (that’s how I call the main antagonists of this game). Teamwork in this game is a key for survival, including that they will be spawned in a random location of a map separately.
Common Takens can only carry melee weapons, causing any trauma to the player on hit, that they will have to cure it by themselfs after injury (fracture, bleeding, headache and etc.) Beside the commons, the players will also face the uncommon Takens, which one of them carries a high-end gear, making them harder to eliminate, and a firearm, causing to the player a big damage on hit. They’re grumbling out loud in player’s area, alerting them about a higher threat nearby;
The second one is stealthy, lurking, geared with a poisoned crossbow and dagger. They can climb on the trees, street lights, other objects and shoot the player from there with poisoned arrows + can jump over the player and take a chance to hit them with a dagger, also causing a poison and trauma (this ones can’t be alerted, since they’re stealthy one).
A miniboss is also gonna be in this game: The Beast - a bigger enemy, that is capable of throwing different objects at the player (rocks, cars, street lights, anything that he can carry), kickbacking them in the direction and slowing down their movement for a few seconds, also causes them a very big melee damage on hit.
In the morning/day, nothing threatens you. The Takens cannot walk on sunlight, since their skin are very sensitive to it, otherwise they just burn up on the sunlight. You will have some time on a free roam around the map, finding weapons, more ammo, medpacks and etc. to be prepared for the next night full-packed.
…and that’s it!
More contents to this game I can’t actually write here, since it is gonna be a HUGE spoiler to the full game (except the little objectives with buffed Takens, stress level and it’s own RE-like grid inventory systems).
Some OST’s for the closure I’ve made so far from the other topic of mine, since it’s pretty old:
Thanks for reading!
Edit: Adding volumetrics to some environements, there’s the result
Sincerely,
Faithen.