As a Roblox developer, I would like to see documentation on how to convert legacy BodyMovers
to equivelent or close to equivelent physics constraints.
The documentation already says which alternatives should be used in the deprecation note of each object, but doesn’t show how to convert it, for example BodyForce
and BodyThrust
both suggest switching to VectorForce
, however, these do different things so may create unexpected results.