Provide a x86 binary of the Android client for better ChromeOS compatibility

As a Roblox developer, it is currently too hard to reach Chromebook users.

Chromebooks use their own Operating System, ChromeOS, which is unable to run windows programs. However, ChromeOS is capable of running Android apps, so with the right accommodations, it could be possible to run Roblox android on ChromeOS. The main limitation with this approach is that apps must provide a x86 binary, otherwise the OS is forced to translate the program through a slow and limited arm64 to x86_64 compatibility layer, which isn’t suitable for an app as complex as Roblox.

If Roblox is able to address this issue, it would improve my development experience because I’d be able to make my experiences available on Chromebooks.

ChromeOS takes care of the compatibility layer, so the only change needed on Roblox’s end would be providing this x86 binary.

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