Problem is that after disabling part, script does activate part again. Have tried lot of thing that already forgot they were.
ProximityPrompt.Triggered:connect(function(Player)
if ProximityPrompt.ActionText == "Activate" then
for i,Player in ipairs(game.Players:GetPlayers()) do
workspace.OverwatchSounds.JW_CITADEL.music:Play()
wait(34)
workspace.OverwatchSounds.INTO_OVERWATCH.music:Play()
wait(3.6)
workspace.JWOnTouch.Part.Script.Disabled = false
workspace.OverwatchSounds.JudgementWaiver.music:Play()
workspace.OverwatchSounds.JW.musicJW:Play()
workspace.monitor1.Part.Beam1.Enabled = false
workspace.monitor1.Part.Beam2.Enabled = true
workspace.monitor2.Part.Beam1.Enabled = false
workspace.monitor2.Part.Beam2.Enabled = true
workspace.monitor3.Part.Beam1.Enabled = false
workspace.monitor3.Part.Beam2.Enabled = true
workspace.monitor4.Part.Beam1.Enabled = false
workspace.monitor4.Part.Beam2.Enabled = true
workspace.monitor5.Part.Beam1.Enabled = false
workspace.monitor5.Part.Beam2.Enabled = true
workspace.Citadel.Model.LightBeam1.Light1.Enabled = false
workspace.Citadel.Model.LightBeam1.Light2.Enabled = true
workspace.Citadel.Model["Part2-1"].Transparency = 1
workspace.Citadel.Model["Part2-2"].Transparency = 0
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
workspace.Citadel.Model.LightBeam2.Light1.Enabled = false
workspace.Citadel.Model.LightBeam2.Light2.Enabled = true
workspace.Citadel.Model["Part1-1"].Transparency = 1
workspace.Citadel.Model["Part1-2"].Transparency = 0
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
workspace.Citadel.Model.Flash1.Light.Light.ImageTransparency = 0
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
workspace.Citadel.Model.Flash2.Light.Light.ImageTransparency = 0
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
workspace.Citadel.Model.Flash3.Light.Light.ImageTransparency = 0
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
wait(8.100)
workspace.OverwatchSounds.JW.fakeJW:Play()
wait(6.630)
workspace.OverwatchSounds.JW.realJW:Play()
script.Parent.ActionText = "Disable"
end
elseif ProximityPrompt.ActionText == "Disable" then
for i,Player in ipairs(game.Players:GetPlayers()) do
workspace.JWOnTouch.Part.Script.Disabled = true
workspace.OverwatchSounds.JW.realJW:Stop()
workspace.OverwatchSounds.JW.musicJW:Stop()
workspace.monitor1.Part.Beam1.Enabled = true
workspace.monitor1.Part.Beam2.Enabled = false
workspace.monitor2.Part.Beam1.Enabled = true
workspace.monitor2.Part.Beam2.Enabled = false
workspace.monitor3.Part.Beam1.Enabled = true
workspace.monitor3.Part.Beam2.Enabled = false
workspace.monitor4.Part.Beam1.Enabled = true
workspace.monitor4.Part.Beam2.Enabled = false
workspace.monitor5.Part.Beam1.Enabled = true
workspace.monitor5.Part.Beam2.Enabled = false
workspace.OverwatchSounds.JW_CITADEL.music:Play()
workspace.Citadel.Model.LightBeam1.Light1.Enabled = true
workspace.Citadel.Model.LightBeam1.Light2.Enabled = false
workspace.Citadel.Model["Part2-1"].Transparency = 0
workspace.Citadel.Model["Part2-2"].Transparency = 1
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
workspace.Citadel.Model.LightBeam2.Light1.Enabled = true
workspace.Citadel.Model.LightBeam2.Light2.Enabled = false
workspace.Citadel.Model["Part1-1"].Transparency = 0
workspace.Citadel.Model["Part1-2"].Transparency = 1
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
workspace.Citadel.Model.Flash1.Light.Light.ImageTransparency = 1
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
workspace.Citadel.Model.Flash2.Light.Light.ImageTransparency = 1
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
workspace.Citadel.Model.Flash3.Light.Light.ImageTransparency = 1
workspace.OverwatchSounds.JW.fakelight:Play()
wait(0.900)
wait(32.400)
script.Parent.ActionText = "Activate"
end
end
end)