Proximity Prompt and Table

I am working in a game where there are 5 buttons, but only 1 works. I already created a function when the correct button is triggered, but I want to create another one when the wrong buttons are pressed. I am using a table and will get the correct button from it, how can I specify the 4 other buttons in a script?

Here is the script:

local ProximityPromptService = game:GetService("ProximityPromptService")


s = game.Workspace.S

OfficialFinish = {}
FTable = {
    s.0,
    s.01,
    s.02,
    s.03,
    s.04
}


local Finishe = FTable[math.random(#FTable)]
table.insert(OfficialFinish, Finishe)

wait()
print(OfficialFinish[1])

-- ESCAPE

OfficialFinish[1].ProximityPrompt.Triggered:Connect(function(player)
        -- function
end)

after the script, I would like to add another

ProximityPrompt.Triggered

, but instead of the chosen variable from the table, I want the Non-Chosen variables to trigger. For example, the chosen variable is s.0 , I want the s.01 to s.04 to trigger instead.

This must be an easy problem, but I have no idea. Thank you for helping!