it’s really simple tho and there are instructions? I can help you if you like,
put the ProximityPromptScript inside StarterPlayerScripts
change some stuff inside the “Default” BillboardGui that is inside the said script otherwise it will look like the default prompts
create a prompt, set its style to custom and give it a string attribute called “Theme” with the name that is the same as the of the BillboardGui you want to use to customize how the prompt looks
This is very useful, but is there a way to edit it real time instead of play testing it each time to see the differences? This might be obvious but I couldn’t figure it out.
Not familiar with a way to see the full animation / interaction behavior without playtesting, but you can try out this plugin i made: https://www.roblox.com/catalog/library/UI-Previewer to help preview any UI thats not in startergui!
Any plans to support GuiService.PreferredTransparency and/or GuiService.ReducedMotionEnabled?
Also, is it possible to make an ContextActionService button (or image button) appear if a player goes to a BasePart/object with an PromixityPrompt? And then if the player goes far away from a BasePart/object with an PromixityPrompt, an button disappears? Just like how the popular game Bloxburg achived it.
This is very cool! I have a question though. How do I resize it? it’s too big and blocks the screen in my game. I’ve tried making the billboardgui smaller, but it just doesn’t do anything.
I’m still wondering the answer to my question from a while ago, but I have another query: How can I prevent prompts from randomly sticking on the screen? Sometimes I start the game and a prompt from like 600 studs away is visible for no reason—seems like a bug. It’s fixed by walking up to the prompt, then walking away from it. But imagine the prompt is 10,000 studs away. The player would have to leave the game, and hopefully rejoin, to fix the issue.