Proximity Prompt Customizer

it’s really simple tho and there are instructions? I can help you if you like,

put the ProximityPromptScript inside StarterPlayerScripts
change some stuff inside the “Default” BillboardGui that is inside the said script otherwise it will look like the default prompts
create a prompt, set its style to custom and give it a string attribute called “Theme” with the name that is the same as the of the BillboardGui you want to use to customize how the prompt looks
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Any plans to support PlayStation button icons?

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i dont think there’s any plan to support those button icons yet.

PlayStation’s arrival to roblox is pretty recent, there’s probably zero way to add support, for me, atleast.

ALL OF THIS IS JUST A THEORY, DONT TAKE IT SERIOUSLY.

Great question - i’ll do this once the sample code is updated on the docs site!

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This is an amazing tool!
The vanilla method of customizing Proximity Prompts is just so painstakingly difficult.

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This is very useful, but is there a way to edit it real time instead of play testing it each time to see the differences? This might be obvious but I couldn’t figure it out.

Not familiar with a way to see the full animation / interaction behavior without playtesting, but you can try out this plugin i made: https://www.roblox.com/catalog/library/UI-Previewer to help preview any UI thats not in startergui!

Thank you, this helped, but now I’m dealing with the proximity prompt looking completely different in game

Works great! Thank you for this asset!

Thanks a lot, now I’ll make it into a plugin lol.

Any plans to support GuiService.PreferredTransparency and/or GuiService.ReducedMotionEnabled?

Also, is it possible to make an ContextActionService button (or image button) appear if a player goes to a BasePart/object with an PromixityPrompt? And then if the player goes far away from a BasePart/object with an PromixityPrompt, an button disappears? Just like how the popular game Bloxburg achived it.

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I’m planning to this proximity prompt design:

Your Proximity Prompt is so cool!

i’ve already saw a video, and this is literally hell to match with proximity prompt customizer :confused: Good luck, you have all my respect if you do it

it’s still not working for me and i don’t know why :frowning:


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Yeah? Simple magnitude check using the part.

This is very cool! I have a question though. How do I resize it? it’s too big and blocks the screen in my game. I’ve tried making the billboardgui smaller, but it just doesn’t do anything.

edit: nevermind just had to change some code :v)

Love it. How do I reduce padding? When I try reducing the PromptFrame size it allows the text to trail off the screen.

I’m still wondering the answer to my question from a while ago, but I have another query: How can I prevent prompts from randomly sticking on the screen? Sometimes I start the game and a prompt from like 600 studs away is visible for no reason—seems like a bug. It’s fixed by walking up to the prompt, then walking away from it. But imagine the prompt is 10,000 studs away. The player would have to leave the game, and hopefully rejoin, to fix the issue.

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Screenshot 2024-06-07 at 12.58.51 PM
the triggered function doesn’t get fired but all the UI animations get played

very helpful, I will say though that it shows xbox controls for ps4 & ps5