Its not printing triggered.
The code is in a local script located in starter player scripts
local proxmity = game.Workspace:WaitForChild("ProxPart").ProximityPrompt
local function start()
print("triggered")
end
proxmity.Triggered:Connect(start)
Its not printing triggered.
The code is in a local script located in starter player scripts
local proxmity = game.Workspace:WaitForChild("ProxPart").ProximityPrompt
local function start()
print("triggered")
end
proxmity.Triggered:Connect(start)
Prompt.Triggered
doesn’t work in LocalScripts. You’ll need to use a server Script.
Edit: If a server script won’t work for your use case, you can use ProximityPromptService.PromptTriggered on the client.
but what I want is for there to be a GUI, since my actual script has
local player = game.Players.LocalPlayer
local playerGui = player.PlayerGui
then how do I incorporate these when the player activates prompt?
nvm i just made it into 2 separate ones
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