Proximity Prompt Reset Character

I am working on a Trial Time Obby game.
To stop the Timer, you need to reset.
What I have concluded is that I will add checkpoints and make respawn time 0
so you will spawn instantly. I want the proximity prompt to fit in with my other teleporters.

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Hi there!
Did you look into Player:LoadCharacter()?
Just make a proximityprompt trigger function and get the player from it to.
Then run the LoadCharacter

Hey, just done some research and found out how to do it. Thanks though for putting your time to answer my question!

Make sure to put @MilanK078 post as the answer

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