ok but i was thing it was up yourself () player join
What do you mean?
Also (i don’t know why) the animation with ProximityPrompt is looped for no reason
check on your animation if you looped it on publish
I never seen that option
How do i see it?
This is really cool!
Positioning the options manually is an inconvenience though. In this example we have Party/Trade/Duel however if you’re already in a party with someone, you should see “Trade/Kick”.
This will require writing a custom wrapper to lay out the buttons and set their keycodes depending on their order in the list. Some kind of support for this automatically would be fantastic!
(Also found a bug: ProximityPrompt Breaks when deleting prompt)
I agree with you. The event that fires based on distance is one of my highly wanted feature and so far proximity prompt is the only one that can apply. It would help my development greatly if they can potentially separate / degrade this feature into event trigger for distance rather than being specifically for prompting something!
It was a nice update ! keep the good work
Are you trying to make a custom prompt? If so, you need to make sure the ProximityPrompt
’s Style
property is set to Custom
.
Wow this is a great addition to Roblox Game Development and I will definitely be using this in some future projects!
Are you planning to add ProximityPrompt to UIs?
Well about the first issue you mentioned it exactly tells you what to do fix it so i dont see it as a issue, even though it spams it.
When will this be out? Currently, it only works on studio.
Their earliest prediction of its release will be early 2021, based off of this post:
Hey There! I’ve been using the Proximity Prompt for a couple of days and I just found out that It doesn’t work on a team test. To be more clear, it shows the prompt but doesn’t get triggered for some unknown reason.
This is a know error mentioned by someone, to fix this, put the proximity prompt in a base part (part, truss, meshpart, etc.) or under a model with a primary part set.
Is there an ETA when this will be released to the website and out of studio? I’ve been experimenting ALOT with this, and it’s truly an amazing roblox update. Probably my most favorite! Touched events are a thing of the past with these bad boys!
Trying to add it to the workspace’ll not work (instance not shown) I guess you set this menu to “show only recommended instance” (so the proximity prompt is not displayed)
Try to do the same in a part, it should properly work
For what they’ve said, not before early 2021
Hello there.
Right now, I’m facing a problem with the ProximityPrompt for my 2020 FPIU (A-Chassis).
The GUI won’t appear if a player is inside the MaxActivationDistance.
Here are the pictures:
As you can see, I’ve stood in the MaxActivationDistance and no GUI seems to appear.
And this’s the FPIU’s DriveSeat’s child.
Thanks.