I think we need a property for proximity prompts where you can set the visibility for team or some players.
(Sorry for bad grammar)
I fully agree, I’m lazy and don’t want to make a interaction system and I’d like to start using proximity prompt when it releases but we don’t exactly have a time frame for release
Sorry for my ignorance, is it normal that Proximity Prompt works on Roblox Studio but not in Roblox Player?
It is yes, Currently proximity prompt is open in all public studios but it is not currently live in game.
The problem is for me, is that I leave for the Air Force on January 5th and I would like to release this game before then, but I am also too lazy to create my own interactions framework. Eek.
It in an open Beta; therefore, it is not available to people in a normal game, just studio.
As the people said earlier, I heard it will release in early 2021.
As roblox usually does with all of there awesome updates they will most likely use it in the next event in some way shape or form. Updates like these they like to mass test them to make sure they are top quality.
For example the Video Frames, They used those in the party place thingy
Or the skinned mesh they released recently they used that in lil nas x event
And the FIB V3 was used in the last event that was done I believe RB battles I believe.
when this will be released or visible in published game
an ETA is not currently given, it’s rumored to be around early 2021, I hope they give us more informations, a tracker on what’s missing on them would be awesome.
Can it have a “HideAllPrompts” bool/function? I would like something like that for logistic reasons, I was using ProximityPrompts for vehicles but I must hide every prompt every time (messy, laggy and a pain) or change keys to avoid it having problems (which I had to do).
As stated in the original post, a property of ProximityPromptService called Enabled allows you to hide all the prompts when it’s set to false.
The code listed for the current default appearance of proximity prompts doesn’t appear to match up with the new default appearance. Will the code listed on the post be updated any time soon with the new changes to the default appearance?
What? Did they change the code for it?
I’m pretty sure. Earlier today I tested the default appearance of the prompt and noticed there was a disappearing animation when you get too far away from the prompt. I remembered that wasn’t what it used to be and, sure enough, if you use the appearance code listed in the post instead of the default appearance, the animation is no longer there and prompts instantly disappear just like they used to.
I’m not surprised they updated the default appearance code, at least a few people suggested to add that animation. I only wonder if they’re going to keep updating that section of the post or come up with a better solution to share the current source code.
Yeah and I know it, infact I asked for an option to disable/enable ALL prompts client-side instead of having to disable every prompt since that would be madness in games that use it to the point of having litterally 20% of their workspace being prompts.
Spectacular I learned a lot about this in one day and I love it making E to equip and opening doors is so much easier
It’s possible, it could be in early 2021.
Not sure if this is intentional or not, or whether it has been brought up already, but is the hold time supposed to be fully static and not be affected by the current position of the radial load? (In the video below, you’ll see as I start it again near the end, it starts moving slower to meet the static hold time)
This works only in play solo mode