Proximity Prompt Won't Work Twice

local Players = game:GetService("Players")
local Prompt = script.Parent
Prompt.Triggered:Connect(function(player)
	player.Character.HumanoidRootPart.Position = game.Workspace.MainGame.ExTp.Position
	player.PlayerGui.Flash.Frame.Visible = true
	game.Workspace.MainGame.Sounds.Open:Play()
	wait(2)
	player.PlayerGui.Flash.Frame.Visible = false
end)

The script will TP the players once but If they try again it won’t work. Anyone know how I can fix this?

use remotes to send data from server to client proximity prompts are handled on server

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