Hello developers! I am currently in the process of implementing proximity prompts into my game.
The idea is having something like this image from the developer wiki:
On my testing baseplate, I have 2 rows of parts;
The top row has proximity prompts with the keybind “E” and the bottom row with “Q”.
The properties are as follows…
This is the same for all of the prompts, with the exception of the KeyboardKeyCode and GamepadKeyCode.
I tried setting Exclusivity to AlwaysShow, and this is what happened:
Does anyone have any idea why only the bottom prompt shows during testing? Thanks!