Encountered bug:
When a ProximityPrompt either has a long ActionText or a long ObjectText, there is an issue where visual elements begin to disappear when modifying the UIOffset.
A video is attached to this message, showcasing three distinct behaviors:
- In the case of extremely long text, both the KeyCode and the ObjectText disappear.
- When the text size is of medium length, only the KeyCode disappears.
- When the text size is of small length, visuals are unaffected.
Expected behaviour:
UI Elements should not be visually affected when changing the UIOffset
Reproduction Steps:
- Insert a ProximityPrompt into a part.
- Change either the ActionText or ObjectText to lengthy text.
- Use TweenService to view the issues
The code used:
local TweenService = game:GetService("TweenService")
TweenService:Create(prompt, TweenInfo.new(1), {UIOffset = Vector2.new(0,10)}):Play()
Issue Area: Engine
Issue Type: Visuals
Impact: Low
Frequency: Constantly