ProximityPrompt visual issues with UIOffset

Encountered bug:

When a ProximityPrompt either has a long ActionText or a long ObjectText, there is an issue where visual elements begin to disappear when modifying the UIOffset.

A video is attached to this message, showcasing three distinct behaviors:

  1. In the case of extremely long text, both the KeyCode and the ObjectText disappear.
  2. When the text size is of medium length, only the KeyCode disappears.
  3. When the text size is of small length, visuals are unaffected.

Expected behaviour:

UI Elements should not be visually affected when changing the UIOffset

Reproduction Steps:

  1. Insert a ProximityPrompt into a part.
  2. Change either the ActionText or ObjectText to lengthy text.
  3. Use TweenService to view the issues

The code used:

local TweenService = game:GetService("TweenService")
TweenService:Create(prompt, TweenInfo.new(1), {UIOffset = Vector2.new(0,10)}):Play()

Issue Area: Engine
Issue Type: Visuals
Impact: Low
Frequency: Constantly

3 Likes

We’ve filed a ticket into our internal database for this issue and will start investigating, we will update you when we have further information.

Thanks for flagging!

1 Like

Hello, not to bother, but this issue is still occuring, while it is not game-breaking, it can be a little annoying.

I would appreciate an update on this.
Thank you!

1 Like