ProximityPrompts just weird and broken?

My game relies a lot on Proximity Prompts, and I’m dealing with a problem that happens both in Studio and in Roblox Player where Proximity Prompts will work a couple times after starting the game, and then after that they’ll just stop triggering. They still appear, the button does the same little bump it does when it’s normally triggered, but it does not trigger and it does not activate any script. This applies to all prompts, with RequiresLineOfSight both on and off, with hold durations and no hold durations, etc. I’ve tried putting a proximity prompt into another game, and it works fine. It might be a problem with the scripts I use for the doors? But all those do is disable prompts, apply a gui, and teleport the player, and reactivates the prompts afterwards and I don’t see why it would break them only 2-3 more prompts later. Seems like a Roblox problem, I haven’t seen that anyone else has had this problem so please let me know if you have. All help is appreciated.

Hi there. I set up a proximity prompt script to see if this is a ongoing issue, but I think it may be a issue on your side.
If you are able to, can you provide a recording/screenshot on what is wrong? And also check the output on roblox studio and check if there are any errors, noting you did state you may have a problem with the script(s) for your issue regarding this. Some updates pushed by roblox do indeed tend to have failure points, or based on a user’s scripting experience.
If you are unsure on how to use ProximityPrompts, refer to ProximityPrompt | Documentation - Roblox Creator Hub !
robloxapp-20240615-0314466.wmv (411.2 KB)