Hello, Devforum community.
I’m here to ask for help with ProximityPromptService.
So, let’s get to it.
This is the code I have in an LocalScript
game:GetService("ProximityPromptService").PromptShown:Connect(function()
print("SHOWN")
end)
Now, I’m wondering. Does it take only the ProximityPrompts shown to the LocalPlayer or when any other proximity prompt gets shown to any player?
local ProximityPromptService = game:GetService("ProximityPromptService")
ProximityPromptService.PromptShown:Connect(function(prompt, inputType)
print(`{prompt} is being displayed`)
end)
That script makes no sense.
This event only works on the Client side, so LocalScripts will pick the LocalPlayer’s shown prompts.
3 Likes
Ah, so only the LocalPlayer’s shown prompts? I’m asking this because of my anti cheat and I do not want it to be kicking a player that’s innocent.
system
(system)
Closed
March 2, 2023, 2:21pm
#5
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