Anytime PromptButtonHoldBegan
and PromptButtonHoldEnded
are fired, it adds to the amount of items my script gives to the player, why?
prompt.PromptButtonHoldBegan:Connect(function(plr_search)
local search_chr = plr_search.Character
local hum = search_chr:FindFirstChildOfClass("Humanoid")
hum.WalkSpeed = 0
looting_event:FireClient(plr_search,true)
prompt.PromptButtonHoldEnded:Connect(function()
looting_event:FireClient(plr_search,false)
hum.WalkSpeed = 12
return
end)
prompt.Triggered:Connect(function()
if search_chr:FindFirstChildOfClass("Tool") then
search_chr:FindFirstChildOfClass("Tool").Parent = plr_search.Backpack
end
local inventory_slots = #plr_search.Backpack:GetChildren()
if inventory_slots ~= 4 then
print("searched container")
local gotitem
for _, item in pairs(spawns) do
if gotitem == nil then
local itemchance = item:GetAttribute("chance")
if math.random(1,100) <= itemchance then
item:Clone().Parent = plr_search.Backpack
gotitem = item.Name
end
end
end
founditem_event:FireClient(plr_search,gotitem)
prompt.Enabled = false
else
founditem_event:FireClient(plr_search)
print("inventory full")
end
end)
end)