+ Added the ability to disable the AFK System.
+ The AFK system no longer changes your characters colors, meaning skincolor and accessory color will stay the same, but you will look see-through.
+ Make a system for admin system capes (adonis, basic admin essentials) to retain their materials after returning from AFK, currently they return to "Plastic" no matter what.
Hello! I’ve set up a command in my game where I can run :tagdisguise and it will do the code:
local hidePlayer = game.ReplicatedStorage.RankFolder.hidePlayer
hidePlayer:Fire(true)
I looked it up and im pretty sure you’re supposed to put true in that to disguise so whenever i use the command it fires hideplayer in replicated storage which is where it is once you load the game but it isnt working
This error also comes up, might be a bug in purple tags code?
I’m guessing you copied the ID from the weblink which is the AssetID (16834760147), not the ImageID. This is the ImageID for the image you showed: rbxassetid://16834760121.
To get the ImageID, you’ll need to load the image into your game first which can be done using the console with the following code:
Hi all! I’ve come back to this project but run into the problem that I’m honestly not sure what to do with it, what features would you want to see as part of prpltag in a future update?
Hi guys, I know it’s been a while. I’m posting this to notify y’all that PrplTag will no longer be maintained (i.e no updates, ever).
In Addition: I do not recommend using PrplTag, it is INCREDIBLY unoptimized, the code is messy, and the events are spaghetti. There are better open-sourced nametag systems to use.
I thank you all for using PrplTag, but it’s time has come to an end.