PrplTag | Overhead Tag

PurpleTag V2.1

Bug Fixes
+ Accessories now turn forcefield.
Features
+ Added the ability to disable the AFK System.
+ The AFK system no longer changes your characters colors, meaning skincolor and accessory color will stay the same, but you will look see-through.

@porttoport

Planned / To-Do
+ Make a system for admin system capes (adonis, basic admin essentials) to retain their materials after returning from AFK, currently they return to "Plastic" no matter what.
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Hello can you make it that you can turn name tags on and off for the local player with a button?

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I could make an event to disable it for the local player possibly, but the button you would have to make yourself.

Ok that sounds good! How can I find the event?

It’s in the docs at the top of this thread.

I do not see it anywhere. Can you please help me find it?

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Hello! I’ve set up a command in my game where I can run :tagdisguise and it will do the code:

local hidePlayer = game.ReplicatedStorage.RankFolder.hidePlayer
hidePlayer:Fire(true)

I looked it up and im pretty sure you’re supposed to put true in that to disguise so whenever i use the command it fires hideplayer in replicated storage which is where it is once you load the game but it isnt working

This error also comes up, might be a bug in purple tags code?

Nevermind just had to pass in the player!

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@prpldev I’m interested in learning how the disguise system works?

The code is open source, feel free to take a look.

The images aren’t showing up on the tags.


I am trying to put the verified logo for our groups verified staff. But its not working. Any Suggestions?
@prpldev

I’m guessing you copied the ID from the weblink which is the AssetID (16834760147), not the ImageID. This is the ImageID for the image you showed: rbxassetid://16834760121.

To get the ImageID, you’ll need to load the image into your game first which can be done using the console with the following code:

game:GetObjects("rbxassetid://ASSET_ID_HERE")[1].Parent = workspace

A decal will load into your game which you can then copy the ImageID from.

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:wave: | Suggestions

Hi all! I’ve come back to this project but run into the problem that I’m honestly not sure what to do with it, what features would you want to see as part of prpltag in a future update?

This is a really nice system to use, thank you for sharing :slight_smile:

maybe a rank that changes on team change would be nice.

Beautiful, lovely overhead tag. I appreciate that.

Not sure if this needs to be coded into the main script as it can already be done via the API.

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:new: PrplTag Update

Hi guys, I know it’s been a while. I’m posting this to notify y’all that PrplTag will no longer be maintained (i.e no updates, ever).

:warning: In Addition: I do not recommend using PrplTag, it is INCREDIBLY unoptimized, the code is messy, and the events are spaghetti. There are better open-sourced nametag systems to use.

I thank you all for using PrplTag, but it’s time has come to an end.

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You can make it or check my code in here so you can control it with adonis admin: Adonis admin overhead tag toggle (TAG NOT INCLUDED)

1 Like