PSA: Blurred Pixel Textures [MANUAL FIX]

Let’s say that you have a pixel art texture for UI or block textures. Because of ROBLOX’s scaling, it blurs the image. For an example the texture that I ran into this issue with:
ayo Oak planks2

Now there is a very simple workaround that you might not have realized. I have seen many developers complaining about this and need a feature change to fix this issue. However, you can fix it manually. Using rescaling tools you can change the size to a 512x512 or any 3 digit number dimension set gets rid of the blur effect. I use paint.net it is very easy to use. DO NOT CLICK THE PAINT.NET LINK. IT’S NOT THE, TOOL THIS IS: getpaint.net. They have a good upscaling ai that doesn’t lose quality in pixel art. Here is before and after:
ayo Oak planks

The difference is night and day and I hope this helps!

Edit: It used to be 100x100 but there is still a slight blur on good monitors so 512x512 is the crisp HD size.

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Hey Aeroporia, this helps me out as a game designer quite alot!

Thank you so much :slight_smile:

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