Pseudo-Educational Facility Game

Hi there! I’m making a facility game, (yes there will be a reactor ), that uses real physics and science (with the inclusion of some metaphysics because if it’s 100% realism it would be pretty boring.) The reactor will actually be based on dimensional physics instead of your average lasers, plasma, and a sphere.

Future plans:

  • 300+ rooms.
  • Loads of optimization. (Please give some tips!)
  • At least 50 rooms dedicated to interactive science experiment.

(I actually just restarted the entire facility recently because I improved so much since a few years ago when I started this project.)

I’m working on making a map and outline so far, but I have some hallway templates I made.



I will post weekly to bi-weekly updates, please provide constructive criticism, thank you so much!

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The elevator was made by @Allusionist, please DM me if you want to take it out BTW.

what era is this supposed to be in?

because im getting the vibe of

" wolfenstein the new order " and the fallout games

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Unspecified, but realistically it should be in the easy 10,000s. I do not expect dimensional technology to come any time soon.

But on the facility’s design, probably somewhere between 100 and 200 years in the future.

well my one critique is that most of the walls i see are mostly empty.

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Ty! How should I improve? Add paintings and decorations?

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Fixed up a private cubicle

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