I’m currently working on a game where players are teleported to another place when certain events are triggered, such as when they interact with a ProximityPrompt or touch a specific part. I’m using TeleportService:Teleport
to handle the teleportation, but I’ve run into an issue where players are getting split up into different servers.
My goal is to ensure that players who trigger the event in the same server are teleported into the same server. However, I want this to happen only when the event is triggered, meaning TeleportPartyAsync
won’t work for my use case, as it requires pre-selecting a group of players.
I don’t want to use ReserveServer()
because other people should still be able to join them. The maximum player count is quite high, so it shouldn’t fill up any time soon.