When using the “Create new game…” option in the “Publish to Roblox as” dialog in Studio, the game is automatically published with “allow copying” on. No option or indication of this behavior is shown to the developer.
broke the standard for code review after an update
the standard doesn’t require code review.
Honestly, unacceptable for this to happen. Roblox, this can’t happen again. As a developer we need to make sure this is not going to happen again.
I’m really struggling to comprehend how this even happened, was there not any QA testing? The marker that says a game can be copied is huge, it should stand out to everyone.
Exactly this, I’ve created a baseplate yesterday as a testing place and shared it with my testing buddies. One DMs me the source is copy-able and my heart dropped, genuinely glad I only created a baseplate before putting in my 3 months of work. Seriously unacceptable, hope this or any slight similar behaviour won’t happen again.
“AND they have vulnerabilities when trying to publish new games such as allowing other players to download it when that’s not what the developer wants? I’m revoking my investment!”
It seems to be when using studio’s “publish to roblox as…”, then creating a new place. Using “publish to roblox as…” to overwrite an existing place seems to be unaffected, although I recommend checking anyways to make sure.
Until a ROBLOX employee states that this bug is resolved, I will not be publishing any updates. My game currently has 500+ players, therefore, I do not wish to risk anything…like one of them stealing the game.
Thank you for reporting this critical bug! We have fixed it for any places created after this point and are working urgently to correct all existing places.
To fix it for yourself in the meantime, visit the Configure Place page, navigate to the Permissions tab, and make sure the “Allow Copying” checkbox is unchecked.
On a related note, maybe it’s time for developers to consider minifying code like @badcc used to do with Jailbreak. This could be done automatically as a publish step with the Open Cloud API.
My game was stolen when I published it to my group, I tried to disable open copy multiple times but couldn’t, and the person in question got my webhook token and could send messages through it. I can revoke the token, but is there any way I can remove the game from their inventory?