Hello everyone, recently I’ve been working on a project and to test it on Roblox itself (not the studio), I tried to save and publish it, sometimes it updated the changes and sometimes not, I didn’t understand what’s the difference between publish and save, I do know that when you create a new experience you need to publish it to Roblox.
Is there really a difference between those two? And how do you update your experience or just save the changes you’ve made without actually updating it?
When you save to Roblox, the game is saved on Roblox servers. You can decide to save on your device or save to Roblox. The difference will be that when you save on Roblox, you can access that game from any device you want and it would also be safe if your PC no longer is accessible etc. - but that also means that your game would be no longer accessible if you do not have access to your account etc. Publishing on the other hand means that now the changes are not only saved but in your actual game that players will play - it can be translated to “Release changes to the public”, simply put. Following example:
You have a simple baseplate game, no features, nothing.
You publish it to Roblox and make it public: Players now see the baseplate game as you did.
You add a cube to the game and save to Roblox: Players do not see that cube yet, but you do see it in Studio, can add features, fix bugs etc. without them seeing it.
You publish to Roblox: Players now also will see the cube that you added and the features at the time of saving.
It’s important to make sure you do not accidentally chose the wrong because then you might accidentally publish your unfinished game - which is one downside of save to Roblox, because the buttons are so close to each other
To keep it short:
If you SAVE, it saves changes but doesn’t publish them to Roblox yet, the changes will only be available in Roblox Studio.
If you PUBLISH, it will publish the last save to Roblox. If you publish before saving, it will instead publish changes you did the last time you saved.