I am creating a game with many different places. Therefore I decided to use all my sharable files as Linked Sources. It has been working great except the problem happens when I save the game as a whole and deploy it for other people to play.
Once the game is deployed this way, I thought my linked sources are independent of this one time deployment I did. So I happily go and continue my development and make changes to the linked source scripts. It actually started breaking stuff in the deployed game and people couldn’t play the game anymore.
Does the game deployed via “Publish Whole Game” knows about the linked sources? If so, how do I deploy games at any point in time during development and have it totally self contained and independent of the linked source code?