I need to fix these animations to make sure they run the same in the animation editor as they do in game:
(ignore the video quality i had to compress it)
As you can see, the animations play differently in game then in the animation viewer, and im not sure why
So far I have tried:
changing the weight of the animations, changing the idle for the punch tool, adding the RbxLegacyAnimationBlending attribute to workspace as a bool and setting it to true, and ive also tried making each punch animations animation priority be action2