I’m sure everyone knows that recently scripts that can shut down FE scripts have been released.
I was wondering if a user could work to make a custom chat system that works and looks the same as the current one (to patch that) but make sure it is efficient and used no exploitable events! As well as someone who can remake the sound system (death & jump sounds mainly) rather easy.
The price will depend on the time frame this can be done as well as your offer.
Chat systems are “exploitable” by nature in the idea that they have to receive some input from the client which the client can fire such events as many times as they want.
You never really explained whats exactly wrong with the default chat system (let alone sound system). If there is some serious issue then it should be made apparent to the staff to fix.
What do you mean by shutting down FE scripts? Any code on the client can be disabled, sure. You can’t 100% prevent that, but they shouldn’t be able to touch server scripts.
There have been a few recent “exploits” related to the chat and sound scripts. They exploit flaws in the server-side programming to shut down the server. The Roblox staff are aware, but fixes for it have taken a while to release.
Ideally, these scripts would have things like flood checks to make sure no one is spamming or activating the events with external code. If I recall correctly, the code also did not do proper type-checking, so exploiters could cause the server to leak memory by sending it tables instead of strings which it would keep in a cache or somewhere similar. I don’t really remember the exact details. I think the sound script crash was from lack of flood checking, and the chat script crash was from no type-checking.
I think that there is actually another fix to check for this sort of thing coming out that I think affects all Remotes by looking at how often a server slow down or shut down happens when a player triggers a Remote.