I am making a simple puzzle game that involves blocks that can be pushed. The problem is that whenever the player pushes said block it is wildly inconsistent and sometimes causes the player to rubberband into the block or the block feels weirdly heavy to push (My current guess is that its just lag on their end). Personally none of these problems have come up both in game and in studio until I have had other people test the game.
My current method for these blocks is just having an unanchored part. Is there any alternative method to making a pushable block?