The images above are rendered in the roblox engine, utilizing atmosphere, sunrays, materialservice and surface appearance.
The demo runs realtime with decent performance as shown in this video :
some of the assets shown (Namely the trees, ferns and original car) arent original, however we tried to modify the assets to fit the scene better and gave them new life with materials and surface appearance.
This sure does break the Boundries for the Engine.
But the FPS doesnt match with the quality. And its kinda fair bc robloxs FPs is capped to 60. If you can just try and use the FPs Unlocker and Try Recording on Client.
Apologies for the late response, I took a really long break.
Your comment is actually kind of funny. Most people have either a 60hz monitor, a 144hz monitor or a 240hz monitor, In simple terms the number represents how many refreshes a monitor can do. Vsync locks your FPS to your refresh rate, in most games you would want vsync to reduce screentearing, Uncapping the fps for the video wouldn’t change much since my monitor is 60hz and my screen recording software (OBS) is set to 24fps
In other words, FPS beyond 60 in most situations is completely useless, this comment doesn’t even account for the fact that FPS is exactly that, FPS. How many times per second the image is rendered, it literally doesn’t matter to the visuals unless your looking for buttery smooth movement, Something roblox doesnt do anyways (Atmosphere updates slow in comparison with the sunlight)
In short : fps does absolutely nothing for the quality as long as you get around 60
I didnt even remember that this thread existed xD. I meant that it was a bit choppy. Sorry for the Misunderstanding. Still looks epic as it was before.