Pushing part on two sides causes it to fling?

Im making a boneworks style vr game but when I push/try to hold a part without griping onto it it will fling! Is their any way of preventing this?

It’s default behavior of the roblox physics. Are you setting the CFrames of the user’s arms/hands? If so it would be better to have anchored parts with no collisions directly at the users controllers and use arms/hands with AlignPosition and AlignOrientation.

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I do that, the only problem is that when I want to pick up a part by applying pressure on both sides it does not work and instead flings the part. Im just wondering if their is any code based way of fixing it without giving the player sticky hands

I would make it so the force is less on the AlignPosition and AlignOrientation and I would increase the friction on the arms/hands.

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You can also decrease the elasticity which would probably give you more of what you want.

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Your suggestions made it slightly better but with my setup I think ill have to code in a solution, with that though I will mark yours as a solution as it would work with basically everyone elses systems.

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