I’m working on a placement system for spike strips. I found the Y position via Raycasting, but the placement preview doesn’t seem to rotate with the player.
Code:
local Y_Pos = RaycastResult.Position.Y
local NewCF = RootPart.CFrame + RootPart.CFrame.LookVector * 5
CurrentPreviewModel:PivotTo(CFrame.new(NewCF.X, Y_Pos, NewCF.Z))
Why is the primary part of the preview model not keeping the same orientation as the player’s HumanoidRootPart?